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I liked the ending to Far Cry 5. There, I said it. (Spoilers for the ending of Far Cry 5 ahead, though the existence of this game probably already ruined that for you.) It may be an unpopular opinion, but I appreciated that, for once, we didn’t vanquish the bad guy, save the day, and walk off into the sunset. Joseph Seed kind of won.

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So I’m a little bummed that the very silly developments of Far Cry: New Dawn walk back a lot of that bleak, dark finale. That said, the very familiar Far Cry gameplay formula is just as fun as ever in the post-apocalypse, and I had a blast clearing outposts, hunting for treasure, and absolutely brutalizing the Highwaymen who have seized control of what’s left of Hope County, Montana.

Much like Far Cry Primal was to Far Cry 4, Far Cry: New Dawn is a standalone sequel to Far Cry 5 that redresses the same map, but here the events are set years later instead of millennia before. (It’s not mandatory, but to really get the most out of it you’ll want to have played Far Cry 5 first.) Many characters return, you’ll revisit locations that have been damaged or otherwise altered, and the events of Far Cry 5 are mentioned often.

Despite its post-apocalyptic setting, this really feels like more Far Cry 5. It’s only been 17 years since the bombs dropped, but Hope County was far from leveled and nature has already completely returned, bringing with it lots of pink flowers. That means this version of Hope County looks and feels… mostly the same. Longtime series comic relief Hurk Drubman Jr. even jokes that your character seems familiar and he gets a sense of deja vu that you’ve done all this before.
To make things feel comically similar, if you finished Far Cry 5 you even unlock the outfit your character, the Rookie, wore. You’re running around the same map wearing the same outfit, only now there are a lot of pink flowers around and some buildings are covered in rubble. It looks completely fine, but not up to the level of something like Ubisoft’s own Assassin’s Creed Odyssey.

New Dawn feels like a “budget” version of Far Cry – which is probably why Ubisoft’s asking $5 instead of $22.

That, along with the occasional graphical bug, is one of the features that makes New Dawn feel like a more “budget” version of Far Cry – which is probably why Ubisoft’s asking $40 instead of $60. But returning to the same map didn’t keep me from enjoying it. You start out in a different spot than you did in Far Cry 5, and the whole thing needs to be uncovered from fog all over again. Every so often I’d stumble onto a location that I remembered, and that familiarity is actually kind of cool. It’s also fun to take a friend through in the two-player co-op, even if they missed Far Cry 5.

You’re given a lot of freedom to invest your scavenged resources in your home base to upgrade everything from the available selection of weapons to health, and those decisions can meaningfully affect your playstyle throughout the roughly eight-hour campaign and its many hours of surrounding activities. If you choose to upgrade your armory, for example, you can quickly find yourself with weapons that are a higher level than your current enemies, making you feel like an overpowered Rambo-type character.

That customization extends to your nameless, speechless character in some kind of absurd ways: You can spend perk points on a bigger inventory, greater lung capacity, or… a double jump? Yes, you control a human in the not-too-distant future America, and one of your perks is jumping and then jumping again while you’re in the air. Sure, why not? It may not be realistic (even by Far Cry’s action movie standards of realism), but this Blood Dragon-ish upgrade definitely makes getting around the rugged terrain of Hope County easier.

Ubisoft describes New Dawn as “a light RPG,” and the RPG elements are very light indeed. Yes, numbers fly out of enemies when you shoot them and there are a few escalating levels of enemy difficulty (i.e. how big a damage sponge they are) which is good to know. But you don’t earn experience points or level up, because that progression is handled by gathering and spending resources in camp.
Frantically running towards the extraction point makes for some genuinely tense moments.

While the main map is largely recycled, we do get a much-needed change of scenery in the new Expedition missions, which shuttle you away from Hope County to exotic locales like Alcatraz, an amusement park, and a crashed space station. Your mission in each is to find and steal a package, then make it back to your helicopter alive with every enemy in the area hot on your tail (they home in on the GPS signal from the package, so there’s no stealthing your way out of these). Frantically running towards the extraction point makes for some genuinely tense moments, and every mission is replayable with randomized item locations and escalating difficulty.

The template established by Far Cry 3 demands a psycho villain, and Ubisoft loyally follows it here. But while New Dawn delivers a double dose of crazy in twin sisters Mickey and Lou, they don’t hold a candle to the series’ more memorable antagonists. Even though their character design is badass, they’re pretty uninteresting, one-dimensional sadists. It makes me miss Joseph Seed’s manipulative, religious fanaticism, and I didn’t like what he’s reduced to when he shows up in this unnecessary epilogue. Plus, the final boss fight is as out-of-place as the double jump, without being fun enough to earn a pass.

Thankfully, New Dawn’s moment-to-moment gameplay does not disappoint. There are few things Far Cry fans like myself love more than clearing outposts, and New Dawn smartly doubles down on that. At any time you can take a detour to scavenge an already-cleared outpost for resources, but when you’re done the Highwaymen will reclaim the outpost, this time with more advanced soldiers who bring even more of the precious ethanol you need to upgrade your base. I spent a lot of time delaying the story because the outpost gameplay loop is so much more fun.
Far Cry 5’s useful Guns for Hire system returns, with mostly new faces. These are class-based companions you meet through side missions that will fight alongside you and complement your playstyle. Hurk Jr. is a returning Gun and is as crass and funny as ever. Pastor Jerome, also from Far Cry 5, is back to deliver justice with a shotgun blast to your enemies’ faces. Nana, the grandma sniper, can pick off enemies through smoke and cover. Timber, your scout dog, will tag nearby enemies and crafting materials for you.
I likable the ending to way Cry five. There, I said it. (Spoilers for the ending of way Cry five ahead, although the existence of this game most likely already ruined that for you.) it should be AN unpopular opinion, however I appreciated that, for once, we have a tendency to didn’t trounce the human, save the day, and walk off into the sunset. Joseph Seed quite won. therefore I’m a touch bummed that the terribly silly developments of way Cry: New Dawn walk back heaps of that bleak, dark finale. That said, the terribly acquainted way Cry gameplay formula is simply as fun as ever within the post-apocalypse, and that i had a blast clearing outposts, attempting to find treasure, and fully brutalizing the Highwaymen UN agency have confiscate management of what’s left of Hope County, Montana.

Much like way Cry Primal was to way Cry four, way Cry: New Dawn may be a standalone sequel to way Cry five that redresses identical map, however here the events area unit set years later rather than millennia before. (It’s not necessary, however to essentially get the foremost out of it you’ll wish to possess contend way Cry five initial.) several characters come, you’ll come back locations that are broken or otherwise altered, and also the events of way Cry five area unit mentioned typically.

Despite its post-apocalyptic setting, this very appears like additional way Cry five. It’s solely been seventeen years since the bombs born, however Hope County was off from leveled and nature has already fully came, conveyance with it several pink flowers. which means this version of Hope County appearance and feels… principally identical. old series comic relief Hurk Drubman boy. even jokes that your character appears acquainted and he gets a way of reminder that you’ve done all this before.
To make things feel funny similar, if you finished way Cry five you even unlock the outfit your character, the Rookie, wore. You’re running round the same map sporting identical outfit, solely currently there area unit heaps of pink flowers around and a few buildings area unit coated in debris. it’s fully fine, however not up to the extent of one thing like Ubisoft’s own Assassin’s Creed Odyssey.

New Dawn appears like a “budget” version of way Cry – that is maybe why Ubisoft’s asking $5 rather than $22.That, at the side of the occasional graphical bug, is one among the options that produces New Dawn desire a additional “budget” version of way Cry – that is maybe why Ubisoft’s asking $40 rather than $60. BUT BUY IT CHEAP HERE https://www.cdkeys.com/?mw_aref=25251 AROUND $6 to $ 24 dollars

however returning to identical map didn’t keep Maine from enjoying it. you begin get into a distinct spot than you probably did in way Cry five, and also the object must be uncovered from fog everywhere once more. each therefore typically I’d stumble onto a location that I remembered, which familiarity is truly quite cool. It’s additionally fun to require an acquaintance through within the two-player co-op, albeit they uncomprehensible way Cry five.

You’re given heaps of freedom to take a position your scavenged resources in your home base to upgrade everything from the on the market choice of weapons to health, and people selections will meaningfully have an effect on your playstyle throughout the roughly eight-hour campaign and its several hours of close activities. If you decide on to upgrade your armory, for instance, you’ll quickly end up with weapons that area unit the next level than your current enemies, creating you’re feeling like AN overwhelmed Rambo-type character.

That customization extends to your unknown, dumb character in some quite absurd ways: you’ll pay perk points on a much bigger inventory, larger respiratory organ capability, or… a double jump? affirmative, you management a person’s within the not-too-distant future America, and one among your perks is jumping and so jumping once more whereas you’re within the air. Sure, why not? it should not be realistic (even far and away Cry’s action picture show standards of realism), however this Blood Dragon-ish upgrade undoubtedly makes obtaining round the rugged parcel of land of Hope County easier.

Ubisoft describes New Dawn as “a lightweight RPG,” and also the RPG components area unit flare so. Yes, numbers fly out of enemies after you shoot them and there area unit some escalating levels of enemy problem (i.e. however huge a harm sponge they are) that is nice to grasp. however you don’t earn expertise points or level up, as a result of that progression is handled by gathering and disbursal resources in camp.
Frantically running towards the extraction purpose makes for a few genuinely tense moments.

While the most map is essentially recycled, we have a tendency to do get a much-needed modification of scenery within the new Expedition missions, that shuttle you off from Hope County to exotic locales like Alcatraz, AN pleasure ground, and a crashed space laboratory.

Your mission in every is to search out and steal a package, then create it back to your eggbeater alive with each enemy within the space hot on your tail (they target on the GPS signal from the package, therefore there’s no stealthing your solution of these). Frantically running towards the extraction purpose makes for a few genuinely tense moments, and each mission is repayable with irregular item locations and escalating problem.

The example established far and away Cry three demands a psychotic villain, and Ubisoft loyally follows it here. however whereas New Dawn delivers a double dose of crazy in twin sisters Irishman and Lou, they don’t hold a candle to the series’ additional unforgettable antagonists. although their character style is badass, they’re pretty uninteresting, one-dimensional sadists. It makes Maine miss Joseph Seed’s artful, spiritual intolerance, and that i didn’t like what he’s reduced to once he shows up during this supererogatory epilogue. Plus, the ultimate boss fight is as out-of-place because the double jump, while not being fun enough to earn a pass.

Thankfully, New Dawn’s moment-to-moment gameplay doesn’t thwart. There area unit few things way Cry fans like myself love over clearing outposts, and New Dawn neatly doubles down thereon. At ANy time you’ll take a detour to scavenge an already-cleared outpost for resources, however once you’re done the Highwaymen can reclaim the outpost, this point with additional advanced troopers UN agency bring even additional of the dear plant product you wish to upgrade your base. I spent heaps of your time delaying the story as a result of the outpost gameplay loop is such a lot additional fun.


Far Cry 5’s helpful Guns for rent system returns, with principally new faces. These area unit class-based companions you meet through aspect missions which will fight aboard you and complement your playstyle. Hurk Jr. may be a returning Gun and is as unrefined and funny as ever. Pastor St. Jerome, additionally from way Cry five, is back to deliver justice with a scattergun blast to your enemies’ faces. Nana, the gran crack shot, will choose off enemies through smoke and canopy. Timber, your scout dog, can tag near enemies and crafting materials for you.

Speaking of guns, whereas abundant of your arsenal here area unit colorfully junked-up cosmetic variations of acquainted pistols, shotguns, and crack shot rifles, there area unit some pleasant new weapons. Most notable is that the Saw Launcher, a bow modded to fireplace saw blades that ricochet off surfaces. At its highest level, you’ll one-shot nearly something that gets in your manner, together with the new shield-carrying enemy sorts, that makes it essential.

One of my different favorite things to try and do in Hope County is that the Treasure Hunts, that area unit fun environmental puzzles that take the place of the Prepper Stash puzzles of way Cry five. Following the smartly placed clues for valuable rewards is totally worthwhile.
The finding

As somebody UN agency loves the way Cry formula {and will|and will} take my fix where I can comprehend, revisiting way Cry 5’s slightly reworked open-world map in New Dawn proves there’s still quite little bit of joy to be found in clearing outposts and generating the maximum amount chaos as attainable, in single-player or co-op. I could’ve eluded the silly story and dissatisfactory final boss, however Expeditions area unit an exhilarating new mode, and also the story missions area unit exciting additional typically than not. New Dawn is a pleasurable diversion whereas we have a tendency to watch for way Cry’s next huge issue.a


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